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Artificial Intelligence Computing Leadership from NVIDIA
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CipherNGX
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21
Comments
2
Topics
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CipherNGX16h
0
Game-Ready Drivers
CipherNGX16h
Game-Ready Drivers
Hello, I think I found the fix at least on my PC: Windows Settings -> Systems -> Display -> Color Profile -> Uncheck "Automatically manage color for apps" on all your monitors. Hope this helps!
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CipherNGX16h
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Game-Ready Drivers
CipherNGX16h
Game-Ready Drivers
Hello, I think I found the fix at least on my PC: Windows Settings -> System -> Display -> Color Profile -> Uncheck "Automatically manage color for apps" on all your monitors. Hope this helps!
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CipherNGX2d
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Game-Ready Drivers
CipherNGX2d
Game-Ready Drivers
I too am happy with this driver! Thank you dev team!
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CipherNGX2d
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Game-Ready Drivers
CipherNGX2d
Game-Ready Drivers
I found the fix for mine, I posted it in the last driver thread. Try this: Windows Settings -> System -> Display -> Color Profile -> Uncheck "Automatically manage color for apps" on all your monitors!
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CipherNGX6d
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Game-Ready Drivers
CipherNGX6d
Game-Ready Drivers
I have found the fix for the flashing black and white screens!! Windows Settings -> Systems -> Display -> Color Profile -> Uncheck "Automatically manage color for apps" on all your monitors!
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CipherNGX17d
5
Game-Ready Drivers
CipherNGX17d
Game-Ready Drivers
Fix the black screen flashes! This is so stupid!!
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CipherNGX1mo
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Game-Ready Drivers
CipherNGX1mo
Game-Ready Drivers
FIX THE DAMN BLACK AND WHITE SCREEN FLICKERING!!
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CipherNGX2mo
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Game-Ready Drivers
CipherNGX2mo
Game-Ready Drivers
I reverted back to 591.59 again for the 3rd time, the screen flickering black and white is ridiculous.
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CipherNGX2mo
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Game-Ready Drivers
CipherNGX2mo
Game-Ready Drivers
Confirmed, also experiencing the same crap! Tired of this, it's been this way since DLSS 4.5 dropped.
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CipherNGX2mo
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Game-Ready Drivers
CipherNGX2mo
Game-Ready Drivers
Can we please work on and get the black and white screen flickering fixed???
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CipherNGX2mo
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Game-Ready Drivers
CipherNGX2mo
Game-Ready Drivers
Can confirm black and white screen flashes are still present.. the driver devs aren't listening!
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CipherNGX2mo
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Game-Ready Drivers
CipherNGX2mo
Game-Ready Drivers
Can anyone confirm if the random black and white flashes are fixed now?
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CipherNGX2mo
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Game-Ready Drivers
CipherNGX2mo
Game-Ready Drivers
Why not just replace this with the old driver instead? I'll just wait for an official driver. Also please fix the black/white flashes!
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CipherNGX2mo
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Game-Ready Drivers
CipherNGX2mo
Game-Ready Drivers
Brought to you by vibe coding and AI... good job NVIDIA...
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CipherNGX2mo
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Game-Ready Drivers
CipherNGX2mo
Game-Ready Drivers
This! I think there's just a lot of sloppy AI coding right now, quality has gone down the toilet.
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Announcing GeForce Hotfix Driver 595.76 (Released 3/4/26)
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2mo
04 Mar 4:39PM
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Thank you NVIDIA tommorow I can try it, driver 595.71 black screen call of duty black ops 7 and not play this game :( rtx 5080 msi Gaming trio and 9800x3D and msi X870E Carbon….
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2mo
04 Mar 4:43PM
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Let's see if Nvidia works using human engineers with driver coding or involves AI again which creates new problems again and the Nvidia QA Team is no longer from insiders but users.
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2mo
04 Mar 7:02PM
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@ Fatalution Please provide the source for this claim of yours!...
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2mo
04 Mar 4:43PM
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can anyone confirm if event id 153 and event id 14 tdr black screen errors are fixed yet.
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2mo
04 Mar 5:04PM
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issue with 144hz and hdr resulting in NO SIGNAL is not fixed...warning some people with some monitors are gonna get black screen signal issues same as all 595 drivers do not install
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2mo
04 Mar 5:15PM
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3x Crashes on BO7 Shader Compilation and when i close the game you cant start it again and the PC is lagging as hell only a restart fixed it
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2mo
04 Mar 5:23PM
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I upvoted the driver like usual, because it works fine for me, like the previous 2 drivers too. It's all fine. I am a freaking "it works fine for me" person, sorry.
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2mo
04 Mar 5:32PM
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Why does the date for the driver in the NVIDIA App say "Monday, January 5, 2026"? lol
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2mo
04 Mar 5:35PM
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Not sure but Jan 5th seems to be a stretch lol
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2mo
04 Mar 5:37PM
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- G-Sync on some laptops (e.g. Lenovo Legion) - still broken - MPO planes and G-Sync are broken if primary display is disconnected in multi monitor setups. The only fix is to reset the video driver via SpecialK. - MPO planes support does not transfer to another monitor if there are two G-Sync displays connected and the primary screen is changed to another. The only fix is to reset the video driver via SpecialK. - Black screen issues with 144Hz and HDR / in fullscreen in some games - The frequency issues are still not fully fixed
Yet again, DO NOT INSTALL
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2mo
04 Mar 5:57PM
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Are we gonna need a hotfix for a hotfix for a hotfix this time? #Driverception
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2mo
04 Mar 6:09PM
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I rather get a hotfix every week with meaningful bug fixes, than have OPTIONAL BETA drivers every 2 months with 10 open issues listed, like competition does.
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2mo
04 Mar 6:02PM
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Driver is reported as 'Released Wed April 16, 2025' in Nvidia App haha
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2mo
04 Mar 6:17PM
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hotfix drivers always show wrong date. its been like that for years
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2mo
04 Mar 6:04PM
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Thanks. My GPU's voltage exceeds 1.0V now. I don't know about stability though.
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2mo
04 Mar 6:04PM
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So hotfix to a hotfix for initial 595.59 driver. Quality.
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2mo
04 Mar 6:24PM
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For me all works.
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2mo
04 Mar 6:30PM
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Does it? After your comment in 595.59 about gsync + framegen working, I gave 595.71 a try and it was than the previous driver, 591.86. So reverted all the way back to 581.94. I was thinking about asking you how things are now, and did you see any issue with 595.71?
It does help to use rtss to limit fps externally with framegen + vsync + gsync.
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2mo
04 Mar 6:52PM
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Of course it does.
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2mo
04 Mar 6:11PM
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Arknights Endfield still unplayable in its default Vulkan mode: Severe stutters and poor performance. Rolling back to 591.86 once again, again. :)
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2mo
04 Mar 6:26PM
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Fan Stopping is no longer working Gigabyte AERO OC 5080...
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2mo
04 Mar 6:26PM
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Thank you for Overglock and Voltage Fix its work now Perfectly! :)
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2mo
04 Mar 6:33PM
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Can someone test wuthering waves to see if it still crashes on shader compilation with dxgi error device removed?
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2mo
04 Mar 7:04PM
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I just tried, still freezes and crashes, but not on the shader compilation. Unfortunate. Reverting back to 581.80 again for now.
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2mo
04 Mar 7:13PM
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I think something is messed up on the DLSS side and it has more noise in 595.76 - this was noticed during my Arc Raiders gameplay - Quality DLSS 1440P with Recommended in NVidia App (Preset K). Somebody posted a comparison https://imgsli.com/NDUzOTA0 and it can be noticed there too.
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2mo
04 Mar 7:24PM
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What do you mean by more noise?
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2mo
04 Mar 7:27PM
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The image looks oversharpened (at least in my case playing with the same settings as in 591.86 Arc Raiders and BO7). So basically I have DLSS Override - Recommended (which is defaulting to preset K because I play 1440p) and Quality DLSS (Transformer) in-game.
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2mo
04 Mar 7:33PM
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unsure what is wrong on my side but this driver is a bust so far IMHO, I tried stock settings and overclock and no change to performance.
My RTX 5090 FE lost even more performance than with previous driver....
can't go higher than 12k score in 3DMARK SPEEDWAY benchmark : https://www.3dmark.com/3dm/153315915?
Previous score from last month: https://www.3dmark.com/sw/3188442
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2mo
04 Mar 7:36PM
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Still got a crash, with an error 14 followed by 3 errors 153 (TDR) in Event Viewer taking in total 38 seconds. Happened randomly browsing in Firefox. This manifests as a sudden freeze out of the blue (mouse cursor not moving), followed by a black screen, then the driver recovering and things back to normal (after a 38s wait). This never happened in 591.xxx and previous drivers. Using a 4080S whose memory has a +1300 overclock in MSI Afterburner.
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2mo
04 Mar 8:11PM
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I was afraid of this, this TDR issue needs to be properly looked at instead of rushing a hotfix thats still half-broken. its better to wait longer and have a properly fixed driver but yeah.
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2mo
04 Mar 8:07PM
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A GeForce driver is an incredibly complex piece of shit, We have an army of software engineers scratching his ass and constantly adding features and fixing bugs. My Aorus Master 5090 lost 10% of its performance; the maximum boost clock is now at 2960MHz instead of its original speed of 3000MHz. The frame time is inconsistent. I reverted to 591.86 and everything works correctly.
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2mo
04 Mar 8:49PM
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This has to be a joke. You didn’t fix anything — you made it worse. Sure, the voltage cap is partially back, but now every game stutters like crazy. GPU utilization keeps snapping between 0–6% and normal load, back and forth nonstop. This wasn’t happening before, so something in the driver is clearly broken. Mind you I have to keeping install driver just to make sure it's not a fluke. Get off that ChatGPT and do something productive... I thought you guys are better than Microsoft AI slop — I really thought NVIDIA would do that right thing.
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2mo
04 Mar 9:13PM
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Scrap everything and start over.
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2mo
04 Mar 9:16PM
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If the hotfix drivers run through a shorter "much abbreviated" QA process, does that mean they were QA'd for negative time? Since the actual driver release clearly wasn't QA'd at all.
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2mo
04 Mar 9:57PM
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Why not just replace this with the old driver instead? I'll just wait for an official driver. Also please fix the black/white flashes!
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2mo
04 Mar 9:58PM
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On both 591.xx and 595.xx including this version, Samsung NEO G9 57" gets stuck on black screen after wake from sleep (not the whole PC, just when the monitor is set to turn off after 15min, it gets stuck on a black screen when you try to wake). A note though this only seems to occur in the highest bandwidth mode, 7680x2160 @ 240hz 10bit, which is presumably the highest DSC mode. Maybe related to the fact that in this same mode diagnostic tools report a lower than expected bandwidth. As a workaround after it wakes to a black screen, hitting Windows + Ctrl + Shift + B (display driver reset) completely fixes the issue. I also read someone on a Linux forum who had this issue, and by disabling the Nvidia driver monitor wake routine it fixed the issue. Note the monitor has latest firmware, too.
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2mo
05 Mar 12:51AM
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its not ram issue higher than 120hz wit hdr is not supported anymore for alot of people
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2mo
04 Mar 10:26PM
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Ram issue if your monitor isn’t seeing the gpu on boot or if does then disconnects after bios logo right after for a solid minute. This is what was happening to me at normal 4k Rez 591.74. Usually turning off the monitor, disconnecting the cable hdmi or dp for give or take 1min then plug cable in and turn the monitor back on re registers the monitor.
Although this will continue to happen until you evaluate fclk, ram mts and timings, cpu overheating or in general bad bios settings pushing cpu and ram to hard.
8k has unreasonable demand on hardware than you think so it needs absolute stability, the gpu is not the issue in this case if you’ve seen it display video within your rig.
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2mo
04 Mar 10:34PM
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PerfcapReason of GPU-Z works fine now. Thanks NVIDIA.
About Code 43, I will continue testing in the several months. I haven't encountered it yet after installing 595.71 and 595.76.
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2mo
04 Mar 11:11PM
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hotfix of the fix of the hotfix LUL xD
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2mo
04 Mar 11:19PM
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i guess they are just trolling till your gpu just burn so better stick with studio/developer driver until they release something serious
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2mo
05 Mar 12:07AM
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Please fix the issue where RTX HDR brightness is limited to 1000 nits This problem has existed since the release of RTX HDR. Both RTX Video HDR and RTX HDR for gaming are the same, the maximum brightness is limited to 1000 nits and highlights are clipped when set above 1000 nits, resulting in a loss of detail in the highlights
RTX HDR brightness locked at 1000 nits issue - YouTube
Tap to unmute
RTX HDR brightness locked at 1000 nits issue OrwénnesFH
OrwénnesFH52 subscribers
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2mo
05 Mar 12:16AM
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Your work is similar to that of Microsoft. Users are the guinea pigs.
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2mo
05 Mar 2:07AM
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Was getting a lot of stutter in various games with this driver so I decided to strip it using a 3rd party program to remove all the bloat you guys shove into it, Just the core driver and Nvidia control panel, Now games are as smooth as butter, But installing the normal way with or without the Nvidia App gives a sub par experience. Come on guys, You're literally the best in the world at this, You can do better.
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2mo
05 Mar 3:32AM
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Will try that as stutters just removes all the fun for me. I'd like to have a bit lower FPS than those freaking hitchings. Thanks
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2mo
05 Mar 3:00AM
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LOL @ICY1007 THE ENTIRE NVIDIA APP IS BLOAT TF U TALKING BOUT WILLIS?! REAL MEN USE NVIDIAPROFILEINSPECTOR OR BETTER YET NVPI-REVAMPED NOT THAT SHINY HORSE MANURE WHAT THEY CALL NVIDIA APP. I ONLY INSTALL NVIDIA CONTROL PANEL WITH PHYSX IF YOU DONT HAVE 5000 SERIES LOOOOOL. AND NV CLEAN INSTALL IS FOR THE PRO'S BUT NOT HARD TO FIGURE OUT Sry for caps didn't feel like uncapping all that my bad I looked up and realized apologies...
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2mo
05 Mar 2:41AM
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@icy1007 - whatever you say buddy.
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2mo
05 Mar 2:37AM
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now the game just crashes when compiling shaders in RE Requiem.
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2mo
05 Mar 2:42AM
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You're probably using REFramework's dinput8.dll.
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2mo
05 Mar 2:39AM
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No crashes here.
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2mo
05 Mar 2:44AM
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My GPU isn't recognized by ASUS Armoury Crate anymore. It seems to run fine, but isn't recognized. ASUS TUF GAMING RTX 5090 OC. I didn't notice that yesterday, man I suck.
Maybe I downloaded the driver too early or something, I will just download and install it again. Yes that is the definition of insanity, but I am really not sure what is going on, it's just Armoury Crate doing it's crap.
Edit: DDU'ing the driver again and doing a "Clean Install" fixed the problem. The GPU is recognized by ASUS Armoury Crate again.
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2mo
05 Mar 3:01AM
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In my mind, the hotfix says never buy NVIDIA again.
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2mo
05 Mar 3:02AM
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This driver can still cause issues with games using the Vulkan API, it fixed the DLSS MFG frame pacing issue when using driver vsync, but also completely messed up these games using Vulkan api , such as Doom: The Dark Ages and Arknights: Endfield. Compared to 591.67, the frametimes of DLSS MFG in 595.76 are completely messed up, with significantly increased stuttering no matter force vsync on or off. I had to revert to driver 591.67 again because of these Vulkan games... Arknights: Endfield https://imgsli.com/NDUzOTk0 Doom: The Dark Ages https://imgsli.com/NDUzOTk1 These screenshots, taken using RTSS and showing the frametime curves at the bottom of the OSD for these games, compare 591.67 and 595.76(msBetweenDisplayChange was used to correctly read the frametime data from the DLSS MFG).
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2mo
05 Mar 4:13AM
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Audio issues are still here : Audio buzzing, crackling sounds Randomly disconnecting
Nothing else have been updated recently but the Nvidia driver plus when i roll back to 591.86 everything works fine. This driver definitively breaks something in the audio department... W11 25H2 RTX 4070 TI SUPER. Headset Arctis Nova 7 Gen 2. SteelSeries GG Software Up To Date 105.0.0
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2mo
05 Mar 4:22AM
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Hello. I have a question about Shader Model 6.9. I have Win11 25H2 build 26200.7922 + Nvidia driver 595.76 (RTX 5060ti 16GB), and GPU-Z shows Shader Model 6.8 in the DX12 tab. Shouldn't it be Shader Model 6.9? https://devblogs.microsoft.com/directx/shader-model-6-9-retail-and-more/https://gpuz.techpowerup.com/26/03/05/k58.png
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2mo
05 Mar 4:28AM
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Multibillion dollar company leader in the AI market globally can't even get a driver for years old products right while boasting how superior AI is in all fields. We need a term similar to Microslop for Nvidia as well. This hotfix only solved the voltage issue and nothing else. This is embarassing
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2mo
05 Mar 4:41AM
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secondary monitor LG DM2780D connected with a Promate 4k60Hz DisplayPort-to-HDMI adapter in a triple setup monitor using RTX5070-Ti, is stuck with 640x480 resolution and NV-Failsafe driver while i use 595.71 version. I have reverted back to 591.74 and everything is ok.
---UPDATE--- issue persist with 595.76, staying on 591.74 atm.
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2mo
05 Mar 5:13AM
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This drivers date (according to NV APP) is April 16, 2025 :D Again..
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2mo
05 Mar 5:45AM
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Dear Nvidia stop using AI when you do drivers Or it's time to fire your developers.
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2mo
05 Mar 5:46AM
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dear slim i wrote u but u ain't fixing
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2mo
05 Mar 7:04AM
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This time, after installing 595.76 in Resident Evil Requiem, there are stutters and lags.
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2mo
05 Mar 7:32AM
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Thank you for the hotfix. At least they are trying to fix things.
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2mo
05 Mar 8:54AM
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stability is better than 591 drivers i tested it! my only issue is i cant no longer use 144hz only 120hz with hdr
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2mo
05 Mar 8:55AM
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arc raiders 8 hours playtime 4k DLAA RTXGI AT MAX WITH CINEMATIC graphics not a single crash with overclocked gpu.. the stability is deff way better than old drivers i hope u continue improving it...... my only issue is i cant no longer use 144hz only 120hz with hdr
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2mo
05 Mar 9:13AM
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@Manuel, you said above, "The GeForce Hotfix driver is our way to trying to get some of these fixes out to you more quickly. These drivers are basically the same as the previous released version, with a small number of additional targeted fixes. The fixes that make it in are based in part on your feedback in the Driver Feedback threads and partly on how realistic it is for us to quickly address them."
To be sure, this approach is appreciated by many users here. That said, when your team's focus becomes enhancing features like DLSS, RTX HDR, Filters, Ray Tracing, Frame Gen, G-Sync, etc., I think there needs to be a significant pivot.
Given your statement above that, "we usually try to align driver releases with significant game or product releases," it appears that the team is making game specific changes to each and every driver release, rather than game developers writing their code to leverage your standard base driver. It's the tail wagging the dog.
Personally, I couldn't give two hoots about any of your "features." They are all a bunch of useless add-ons that actually create more problems than they attempt to solve. That said, a significant number of users like and want those features.
PROPOSAL: Develop ONE driver that incorporates code that enhances hardware performance and the "features" that many users have come to know and love. THEN send that ONE driver to game developers and tell them, THIS IS IT. You write your code to match ours, not the other way around. PLEASE do away with this nonsense of trying to rewrite your driver code for every new game that comes along.
You know it and everyone on this forum knows it--when you try to rewrite the driver for every new game, all of the fundamentals that made the previous version great get all f>cked up. I'm running a high-end system with one of Gigabyte's 5090's. It's an awesome card that performs best AS IS without any of your features enabled. And the driver version that makes it perform the best across my entire platform is not the latest release, but one from a few months back-- 581.80.
So, PLEASE, roll back this incessant strategy of completely rewriting the driver for every new game that comes along and instead focus on the fundamentals--MAXIMIZING PERFORMANCE for every GPU still in circulation in its NATIVE form. THEN, and only then, develop ONE set of add-ons that EVERY game developer has to write their own code to leverage. STOP allowing the tail to wag the dog, please.
My first personal computer had a 10 MB hard drive. I would need 72 of those drives just to store driver package 566.36, 88 of them for driver 581.80, and 94 of them for driver 595.76. Get my point? The driver package is quickly pushing 1 GB in size. It needs to lose some weight. Have your driver team stick to the fundamentals, allow every game developer the opportunity to leverage a standard set of features, and have your team focus on maximizing NATIVE GPU performance. The weight will come off and it'll be a win for everyone.
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2mo
05 Mar 9:51AM
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Stop vibe-coding your GPU drivers.
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2mo
05 Mar 9:55AM
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The issue previously reported regarding screen flickering caused by enabling smooth motion in Vulkan games appears to have been resolved in this version of the driver. Thank you for your work.
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Announcing GeForce Hotfix Driver 595.76 (Released 3/4/26)
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Mar 2026
Mar 2026
NVIDIA Staff
2mo
04 Mar 12:23AM
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GeForce Hotfix Display Driver version 595.76 is based on our latest Game Ready Driver 595.71.
This hotfix addresses the following:
- When the graphics card is overclocked, GPU voltage may become capped, preventing it from boosting to expected levels [5934973]
- [Resident Evil Requiem] White glowing light/dots may appear in game when Subsurface Scattering is enabled [5915673]
- Improved path tracing performance in Resident Evil Requiem [5938207]
- [Star Citizen] Game client crashes when launched [5935027]
- Intermittent application crash or driver timeout may be observed when playing multi-key DRM content in a browser on HDCP 1.x monitors [5934450]
It can be accessed here: https://nvidia.custhelp.com/app/answers/detail/a_id/5812
A GeForce driver is an incredibly complex piece of software, We have an army of software engineers constantly adding features and fixing bugs. These changes are checked into the main driver branches, which are eventually run through a massive QA process and released.
Since we have so many changes being checked in, we usually try to align driver releases with significant game or product releases. This process has served us pretty well over the years but it has one significant weakness. Sometimes a change that is important to many users might end up sitting and waiting until we are able to release the driver.
The GeForce Hotfix driver is our way to trying to get some of these fixes out to you more quickly. These drivers are basically the same as the previous released version, with a small number of additional targeted fixes. The fixes that make it in are based in part on your feedback in the Driver Feedback threads and partly on how realistic it is for us to quickly address them. These fixes (and many more) will be incorporated into the next official driver release, at which time the Hotfix driver will be taken down.
To be sure, these Hotfix drivers are beta, optional and provided as-is. They are run through a much abbreviated QA process. The sole reason they exist is to get fixes out to you more quickly. The safest option is to wait for the next WHQL certified driver. But we know that many of you are willing to try these out.
These HotFix drivers represent a lot of additional work by our engineering teams, I hope they provide value for you. We’ll try it out and see if people like the idea and want us to continue.
\ \ Game-Ready Drivers](/content/en-us/geforce/forums/game-ready-drivers/13/index.html)
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